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Hosting Discussion => Specialty Hosting and Markets => Game Servers => Topic started by: zmochibu on Feb 10, 2024, 12:12 AM

Title: Game Server Space Utilization
Post by: zmochibu on Feb 10, 2024, 12:12 AM
What amount of server space does the player take up in the online game?

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Title: Re: Game Server Space Utilization
Post by: Monikacis on Feb 10, 2024, 01:35 AM
The server space allocated to a player can be quite diverse and relies on various factors. For instance, in a massively multiplayer online game, the server space for a player encompasses not only the basic account information but also character data, including inventory, quest progress, and interaction history with the game world and other players. This can amount to a significant volume of data, particularly in games with expansive virtual environments and intricate player customization options.
Furthermore, the storage requirements may intensify with the inclusion of user-generated content, such as custom levels, mods, or player-created assets. These additions can substantially increase the load on the game server, necessitating a larger allocation of server space to accommodate the diverse range of user contributions.

The frequency and size of updates and patches play a pivotal role in determining the server space needed for each player. As the game evolves, accumulates additional content, and undergoes optimizations, the storage demands per player may escalate accordingly.
The server space consumption by a player in an online game is intricately linked to a myriad of facets, including the game's design, mechanics, community-driven content, and the evolving nature of the gaming environment.
Title: Re: Game Server Space Utilization
Post by: Alex on Feb 10, 2024, 03:11 AM
The storage needs for different games vary greatly.

When delving deeper, it becomes clear that the data volumes required are actually quite minimal.

Let's consider what needs to be stored. For instance: the character's level, statistics, skills, inventory contents, and friends list.

All of these can be represented as numbers. Many of these are simply references to existing data.

Now, let's make it more complex. Suppose we want to preserve the "unique" appearance of the character. What constitutes this uniqueness? Is it an individual 3D model for each character? No, that would demand an impractical amount of memory. Your character's appearance is essentially a set of numerical variations that the game memorizes when you adjust parameters like body shape, face features, and so on. There exists a standard model - one for all characters, with procedural modifications applied in real-time based on these numbers.

Imagine if we need to record: the character's height, shoulder width, chest, arms, legs, pelvis, head size, cheekbone width, eye shape, hairstyle, skin color, hair and iris color... just one number for each parameter.

Now, let's open a text dоcument and assign a random number from 1 to one hundred to each of these parameters. Finally, add the character's name in letters. What do we get? Around 100-200 kilobytes? It seems worth a try, doesn't it? Generally, unless we are storing battle logs and conversations, a character alone can consume a significant amount of memory.
Title: Re: Game Server Space Utilization
Post by: aAgilifypl on Feb 10, 2024, 03:59 AM
In the world of online gaming, the amount of data for each character can vary based on the type of game being played. For example, in games like Lineage II, the character's face is selected from pre-existing options, possibly identified by a face ID. On the other hand, games like Perfect World or The Elder Scrolls Online, with extensive character customization, may store numerous numerical values for each character to represent their physical attributes and features.

Additionally, the game servers need to constantly track and update the coordinates of each player to ensure smooth synchronization. This process, which requires frequent communication between the client and server, can be resource intensive, especially if high precision is necessary.

The most complex data in the game's database is likely related to the inventory and characteristics of the character. Each item in the inventory needs to be uniquely identified, as items can be enchanted or have different attributes based on the player's level. This results in a significant amount of data being stored for each item in the game.

Considering these factors, it's reasonable to estimate that the data for one player could easily exceed a megabyte, a substantial amount for a game with millions of active players. This sheds light on the financial aspects of gaming, showing that in-game purchases and server closures are not purely driven by profit, but also play a crucial role in supporting and improving the gaming experience. Therefore, it's important to approach the decisions made by gaming companies with a nuanced understanding of the challenges they face.

As a data analyst specializing in gaming, I have a particular interest in understanding the intricate details of game data and its impact on the overall gaming experience. This perspective allows for a deeper appreciation of the complexities involved in developing and maintaining online games.