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Machine for high-demanded games with dedicated server

Started by AlexAres, Nov 01, 2022, 11:51 AM

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AlexAresTopic starter

Greetings! What are your thoughts on the concept of remote machine gaming? Do you anticipate its inevitability with the rapidly increasing system requirements and GPU pricing, possibly in the form of a per-month subscription model?
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Aident364

The concept of remote machine gaming, also referred to as "cloud gaming," is certainly an interesting development in the gaming industry. It fundamentally changes how games are delivered and played, shifting the requirement for high-performance hardware from the user's device to remote servers. This can be especially appealing in light of the rapidly increasing system requirements for modern games and the high costs of GPUs.

There are several advantages that this model offers:

Accessibility: Users won't need high-spec PCs or consoles to play demanding games. Any compatible device with a solid internet connection could potentially offer a good gaming experience.
Affordability: It could save gamers the investment on constantly updating their hardware to keep up with the increasing demands of new games.
Convenience: There's no need for game installations, updates, or patches, since everything is handled on the server side.
There are already several companies exploring this concept, like Google with Stadia, Microsoft with Xbox Cloud Gaming (formerly xCloud), and Nvidia with GeForce Now. Subscription-based models are also quite prevalent in these services.

However, there are also challenges to this model:

Internet requirements: A strong, consistent, low-latency internet connection is required to avoid lag or buffering. Not everyone has access to such connections, especially in rural or underserved areas.
Game ownership: Traditional game purchases grant more permanent ownership, whereas cloud gaming often depends on ongoing subscriptions and the particular games offered by the service.
Potential quality compromise: Depending on the compression algorithms and overall streaming quality of the service, players might not get the same level of fidelity, detail, or responsiveness as local gaming.
Given the direction of gaming and technological advances, an increase in cloud gaming seems inevitable. However, it's hard to predict if it'll completely replace traditional gaming, given the unique advantages and experiences local hardware gaming can offer, like superior graphics or offline play. It's likely we'll see both models coexist, each serving different segments of the gaming market.

Broader implications of a shift toward remote machine gaming could extend far beyond individual gameplay experiences, impacting several facets of the technology industry and potentially reshaping the entire approach to both game development and digital distribution.

Here are a few additional points to consider:

1. Next-Gen Consoles and PC Hardware:
If cloud gaming becomes more prevalent, the market dynamics of the gaming hardware industry could shift. The importance and market demand for high-performance personal gaming hardware (like next-gen consoles or high-end gaming PCs) might decline, potentially increasing the focus on devices optimized for cloud gaming.

2. Game Development Approach:
Developers might change their approach to creating games. Currently, many studios spend significant efforts to optimize games for various individual platforms. In a cloud gaming world, they might just need to focus on making games run optimally on the specific server hardware used by the cloud provider. On the other hand, there might be increased emphasis on network optimization and consistent performance under varying network conditions.

3. Economic Models:
The shift to remote gaming could also change the economic models for game developers and publishers. Much like in the TV and film industry, we might see some games launching exclusively on specific platforms, and the use of subscription models could become even more widespread.

4. Environmental Implications:
Games running on powerful data-center machines could potentially use more electricity than if they were running on a local machine optimized for power efficiency, depending on usage patterns and server implementations. So, these changes could have important implications for energy use and the environment overall.

Overall, it's clear that the concept of remote machine gaming has the potential to reshape much of the gaming industry as we know it. As with any technological shift, there will be both winners and losers. What remains crucial is to note that consumer preferences and market forces will continue to shape the eventual outcome. While we can make intelligent guesses, the eventual landscape will likely be shaped by a mix of technology, economics, and consumer behaviour.


Here are a few more aspects that might be interesting to consider for the future of remote machine gaming:

1. Impact on Indie Developers:
Indie developers, who typically don't have resources to compete head-on with AAA studios in terms of graphics and performance, could potentially find a larger audience with cloud gaming. The lowered barrier to entry (no need to have an expensive gaming rig to play visually impressive games) might encourage more people to try out unconventional or indie games they wouldn't have considered before.

2. Regional Differences:
The viability and popularity of cloud gaming might vary greatly by region. In regions where internet speeds and network stability are consistently high (like parts of Europe, North America, and East Asia), cloud gaming might be enthusiastically adopted. However, it may face challenges in regions where the infrastructure isn't as robust.

3. Cybersecurity Implications:
As gaming platforms become more online and services-based, cybersecurity will have an even larger role. Protecting game data, maintaining privacy, combatting piracy and cheating, and ensuring the general security of large cloud platforms will become increasingly pressing issues.

4. Legal and Regulatory Considerations:
The shift to a new model could also come with legal and regulatory issues. For instance, consider the ongoing debate in film and TV about whether streamed content should be eligible for the same awards and recognitions as traditionally distributed content. The same might happen when defining what qualifies as a "video game" in a cloud gaming context.

5. Innovative Gameplay and Interaction Models:
Finally, the new technology might drive innovation in terms of gameplay and interaction models. For example, streamers could play games with their audience members in real-time, or games could have millions of players interacting in the same world simultaneously, powered by server-side computation capabilities.

Ultimately, as cloud gaming infrastructure continues to improve along with internet connectivity across the world, we can expect to see continued growth in remote machine gaming. However, as I've mentioned before, a complete replacement of traditional local gaming isn't guaranteed or necessarily desirable for all gamers or developers. Different models will likely continue to coexist, each evolving and adjusting as technology and consumer tastes evolve.
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